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As-Rigid-As-Possible Shape Manipulation


Tuesday, June 20th, 2006.

We present an interactive system that lets a user move and deform a two-dimensional shape without manually establishing a skeleton or freeform deformation (FFD) domain beforehand. The shape is represented by a triangle mesh and the user moves several vertices of the mesh as constrained handles. The system then computes the positions of the remaining free vertices by minimizing the distortion of each triangle.

By Takeo Igarashi, Tomer Moscovich, John F. Hughes.

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4 Responses to “As-Rigid-As-Possible Shape Manipulation”

  1. Yas V
    June 20th, 2006 22:45
    1

    do you know what software they used to create this please?

  2. Jeff
    June 22nd, 2006 07:44
    2

    I WANT TO KNOW!!!

  3. Lonerunner
    July 7th, 2006 04:53
    3

    Sooooooooooooooooooooooooo! nice!

  4. Rookery
    January 1st, 2009 18:19
    4

    Wo….could anyone please tell us the name of the software ????

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